
Mod OpenWarfare2
OpenWarfare2, a Call of Duty 4 Modern Warfare total conversion by the OpenWarfare and Team |FR|

OW2 class loadout system:
- 10 saveable custom classes of 2 each. 2 Assault, 2 Specops, etc. Any class can be disabled.
- Each class is limited to its primary weapon but can choose from any perk and killstreak.
- Specific perks and streaks can be limited to one or more classes or disabled entirely.
- All weapons and perks are unlocked but players still gain experience points by completing challenges.
- Black Ops style killstreaks. All are available but players can only choose three options.
- Severs can limit streak options to 1 or 2.
- Tactical nuke is a ‘4th streak’ given to all players. Dvar option for kill requirement, default 25 kills needed.
Player weapons:
Assault (GL attachments removed. Chinalake added)
- MW2 ACR Bushmaster
- MW2 Steyr AUG
- MW2 FN Scar-h
- Colt M4 Carbine
- MW2 Kalashnikov AK-47
- MW3 Smith MK14 EBR
Specops
- MW2 Heckler & Koch MP5K
- MW3 Kalashnikov AK74u
- IMI Mini UZI
- MW2 Glock G18 fullauto
- FN P90
Heavy Gunner
- Degtyaryov RPD
- M249 SAW
- MW2 Steyr Mannlicher HBAR AUG heavy rifle
Demolitions
- MW2 Franchi Spas-12
- Benelli M1014
Snipers (silencer attachments for all except the .50)
- MW2 CheyTac M200 Intervention
- MW3 Springfield M21 SWS
- BO Walther WA2000
- Barret M82
- MW3 AWSM L118
Side Arms
- G18 Glock single shot
- Walther P99
- Magnum .44
- Desert Eagle Tactical
Perk 1 weapons
- RPG-7
- MW3 Bouncing Betty
- BO Crossbow (server option for normal bolts or explosive)
- C4
- BO China Lake
Grenades
- Smoke
- Frag
- Semtex
- Flashbang
- Novagas
- EMP
Killstreaks and requirements:
- UAV – 3 kills
- RC-XD – 3 kills
- Counter UAV – 4 kills
- SAM turret – 4 kills
- Care Package – 4 kills
- Explosive Decoy – 4 kills
- Airstrike – 5 kills
- Predator – 5 kills
- Artillery – 6 kills
- Sentrygun – 6 kills
- Smartbomb – 7 kills
- Helicopter – 7 kills
- Sentrynade – 8 kills
- B2 – 8 kills
- Overwatch – 9 kills
- Reaper – 9 kills
- AC130 – 11 kills
- Hammer – 11 kills
- Mininuke – 11 kills
- Tactical Nuke – 25 kills
Killstreaks info::
Overwatch
- Operates as in MW3
- Behaves as a normal heli but follows the player.
- Dvar can set the ‘patrol area’ for the max radius around the player it must stay within.
Sentrygun/Sentrynade/SAM
- SAM will target AC130, all heli’s, UAVs, Reaper, Predator, and the artillery launcher.
- SAM will not target the cluster bomb airstrikes or the B2.
- Both can be destroyed with direct fire or explosives. Melee is an automatic kill.
- For sentryguns there is a very small chance the player will “cut the wrong wire”, killing him when it explodes.
The owner gets credit for the kill.
- Players can own multiple sentryguns and SAM launchers.
- Sentryguns target all enemy players and the RC-XD. The Stealth perk protects the player from being targetted.
- The sentrynade fires a burst of three grenades over long distances. Stealth protects players.
- “Wrong wire’ dvar option for sentry/sam and melee attacks. Turret will explode and damage the player.
Counter UAV and EMP
- In teambased matches both can be shot down by direct fire and SAMs.
- If shot down their effects are cancelled.
- If a teammate activates UAV/CUAV before the older one is finished it continues to fly from its current location.
- UAV’s are white. CUAV’s are black.
Mininuke
- Dropped by a B2 and explodes in the air above the target area.
- Enemies in range can be killed immediately by the blast except those that are spawn protected, if enabled.
- Enemies will experience varying degrees radiation effects epending on distance from the blast. Penetrates structures.
- If enabled, the attacker will see the hit marker of those suffering radiation effects.
- Tac nuke kills all players (including friendlies) that are not spawn protected. FF penalties are not applied.
- Both kill vehicles and equipment. Players in remote streaks such as the Reaper are detached and killed at their original locations.
- In objective games the tac nuke can be set to win the game for the attacking team.
- If a tac nuke has been called and the countdown is in progress players will not respawn.
B2
- Does not appear on the minimap to both enemies and friendlies.
- Midpoint and direction can be set in tactical map for a row of 10 bombs.
Predator
- Player is given a short time in an orbiting UAV to choose a target location.
- Player can then fire it and guide to the target.
- Speed boost will lock onto the target area
- Can be flown into heli’s (still testing)
Smartbomb
- Player chooses target areas with a visual locator. Default 3 targets and includes dvar for more targets.
- When the target is validated a single figher will immediately find an open path and launch its attack.
- If the fighter cannot hit the target the player can choose another location so long as the timer is still active.
- If targetted correctly the bomb will fly through open windows and other openings.
- Automatically decides on best altitude based on target surroundings. In the middle of tall buildings or down an open ceiling.
AC130
- Works as in MW3
- Three weapons. 25mm, 40mm, and 105mm.
- Limited to 20, 8, and 1 round magazines respectively with automatic reload.
- When a magazine is empty the player is switched to the next higher weapon.
Pavelow
- Pavelow flies diagonally across the center of the map once, turns around, and flies back to the start location.
- Three turrets. Left+right sides and rear door.
- If it takes high damage it will leave the diagonal path and enter into evasive for the remainder of the streak.
RC-XD
- Works as in Black Ops.
- Dvar allows for jumping, climing ladders and mantling. Batmobile-like.
- If enabled, players with the Hardwired perk have a protective bubble that will prevent the RC from being triggered.
- If enabled, in S&D/SAB/CTF if the player already has the carry object he keeps it and can carry it to the objective.
- If the RC-XD explodes or is destroyed by an enemy it drops the carry object at that location.
- Affected by Novagas and can be disabled by EMP nades. When disabled it starts a 20 second timer after which it will explode.
- Green trail option instead of a blinking light for easier friend/foe detection.
Reaper
- Operates as in MW3 with an orbiting UAV.
- Default of 8 player-guided missiles or 60 seconds. Whichever comes first.
Care package and explosive decoy
- May contain any streak other than another care package. May also contain ammo resupply or body armor.
- Friendlies see a head icon of its contents. Enemies have to begin the capture process to know its contents.
- Awards based on their streak requirements. Resupply and body armor have the highest probabiliity.
- %1 chance of a tactical nuke.
- If stolen by an enemy with Hacker the package becomes a booby trap.
- Friendlies can steal the package but cannot set a trap.
- 5 minute default timer before either will blow up.
- Players are killed by falling packages. Kill is credited to the package owner if an enemy.
- If heli is shot down ( ac130 cannot be shot down at this time) it immediately drops its payload.
- On maps with no heli support the package is dropped by an AC130. Dvar option to force AC130 on all maps.
Artillery
- By default fires 6 volleys of four rounds each on the target area. Spread can be set via dvar.
- Trail effects so players will see them as they fly overhead to allow them to run for cover.
New and modified perks:
Perk 1
- Hacker. Turn all enemy equipment friendly. Set a booby trap when stealing care packages.
- Danger icons for all enemy equipment as in Bomb Squad
- Players cannot boobytrap friendly care package that they steal.
- China Lake and Crossbow (server options for explosive or non-explosive)
- Bouncing Betty (operates as in MW3).
- 3X nades applies to EMP and Semtex. Does not apply to Novagas.
Perk 2
- Stealth operates as in UAV Jammer. Also makes the player invisible to all enemy equipment and vehicles.
- Snatch and Grab. Cuts objective time (capturing the flag or securing in HQ etc) in 1/2. Reroll care packages.
- Body Armor. Limited protection against all forms of damage. AP perk ignores armor.
- Hardwired protects against EMP effects and CounterUAV.
- Marty and Juggernaut removed.
Perk 3
- Armor Piercing operates as in Deep Impact and also ignores all vehicle and player body armor.
- Hunter (for snipers). Operates as in Iron Lungs and adds range finder, thermal, and zoom. No Acog.
- Tactical Mask. Protects the player from Flashbangs, Novagas, and explosive damage shock effects.
- Lightweight. Operates as in Extreme Conditioning and adds no fall damage.
- Last Stand removed
Concept & Development
Lead developers:
- Sledgehammer – Project leader
- Sanya – Lead player weapons, animations
- Sammy – Lead scripter, mod integration
- Modeling, fx, sounds, weapons by all.
Special thanks to:
- [FR] Fox and everyone at Team[FR]
- Technor and all Open Warfare developers
- Rugger and everyone at Xtreme Idiots
- OW, RU, RGN and ModsOnline communities
- D-Tox, Dark Raptor, DemonSeed, Hallulallu
- Insane, Kiki, Kuklovod, Phoenix, Susel
- Tally, Tito, Zeroy
3d Models:
Thanks to TomBMX for his tools.
Infinity Ward and Treyarch for the Call of Duty series and cod4/5/BO mod tools.
Mod Download

Based on the OpenWarFare Mod, this installment brings many elements from MW2 to the COD4 we all love. Brought to you by SledgeHammer and the Open Warfare Dev team it incorporates many MW2/MW3 and Bo weapons/Vehicles into OpenWarfare’s already exciting gameplay. Try your luck with a Predator missile strike, call in the sentry gun, launch an AC130 assault or end the game with a Tactical Nuke.