//******************************************************************************
//   ____                 _       __           ____               ___ 
//  / __ \____  ___  ____| |     / /___ ______/ __/___ _________ |__ \
// / / / / __ \/ _ \/ __ \ | /| / / __ `/ ___/ /_/ __ `/ ___/ _ \__/ /
/// /_/ / /_/ /  __/ / / / |/ |/ / /_/ / /  / __/ /_/ / /  /  __/ __/ 
//\____/ .___/\___/_/ /_/|__/|__/\__,_/_/  /_/  \__,_/_/   \___/____/ 
//   /_/               We make the game you play BETTER.
//                       Website: http://openwarfaremod.com/
//
//
//    Based on the Open Warfare Team Defender gametype (v4.0) with mod assets
//                    by [105]HolyMoly.   Jan 28, 2012
//					 Website: http://www.holymolymods.com
//*********************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Team Defender, teams battle to control the flag which gives 2X kill points.
// The flag carrier also recieves Assist points on every kill made by his teammates.
// Team with highest score on time limit or total score reached, WINS!
//******************************************************************************
// TEAM DEFENDER SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_tdf_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_tdf_playerrespawndelay "5"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
// set scr_tdf_scorelimit "3000"

// Time limit for each round. Round will finish once the time limit is reached.
// set scr_tdf_timelimit "20"

// Force to always use the start spawns. This will ensure that players will spawn
// always on the correct side of the map in no-crossing-sniper-type maps.
// 0 = Disabled (default), 1 = Enabled
// set scr_tdf_forcestartspawns "0"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
// set scr_tdf_teambalanceendofround "1"

// No sprinting while player has the flag
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_allow_flag_no_sprint "0"

// Show bonus points icon when team has flag and player gets a kill
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_show_bonus_points_icon "0"

// Allow bonus point sound when player has a bonus kill
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_play_bonus_sound "0"

// Show assist points icon to flag carrier when teammate gets a kill
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_show_assist_points_icon "0"

// Play assist points sound to flag carrier
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_play_assist_sound "0"

// Show flag carrier icon to flag carrier
// 0 = Disabled, 1 = Enabled (default)
// set scr_tdf_show_carrier_icon "0"

// Allow the announcer to speak during the game
// 0 = Disabled, 1 = Enabled
// set scr_allow_leader_dialog_tdf "1"

// Show the minimap to be shown in hardcore mode (HARDCORE)
// 0 = Disabled (default), 1 = Enabled
// set scr_hardcore_show_minimap_tdf "1"

// Forces the compass (showing the North, South, West, East coordinates) in hardcore mode (HARDCORE).
// 0 = Disabled (default), 1 = Enabled
// set scr_hardcore_show_compass_tdf "1"

// Show the mini-icons in the compass indicating objective positions with their distance
// 0 = Disabled (default), 1 = Enabled
// set scr_hud_compass_objectives_tdf "1"

// Shows enemies in the minimap when firing a non-silenced weapon
// 0 = Disabled (default for hardcore mode), 1 = Enabled (default for non-hardcore mode)
// set scr_minimap_show_enemies_firing_tdf "0"

//*******************************************************************
// Scoring System Dvars
// All values from 0 - 100, 20 = default
//*******************************************************************
// set scr_tdf_standard_kill "20"
// set scr_tdf_headshot_kill "20"
// set scr_tdf_melee_kill "20"
// set scr_tdf_grenade_kill "20"
// set scr_tdf_vehicleexplosion_kill "20"
// set scr_tdf_barrelexplosion_kill "20"
// set scr_tdf_c4_kill "20"
// set scr_tdf_claymore_kill "20"
// set scr_tdf_rpg_kill "20"
// set scr_tdf_grenadelauncher_kill "20"
// set scr_tdf_airstrike_kill "20"
// set scr_tdf_helicopter_kill "20"
// set scr_tdf_flag_carrier_kill "20"

// set scr_tdf_flag_capture "20"
// set scr_score_assist_kill_tdf "7" //kill assist score
// set scr_score_objectives_tdf "11" //flag pickup
// set scr_score_kills_objectives_tdf "20" //normal kill score

//********************************************************************
// Hardpoint Dvars
//********************************************************************
// Assist points to flag carrier as well as all other assist points
// 0 - 100, 10 (Default) 
// set scr_tdf_assist "10"

// Use of any hardpoint
// 0 - 100, 15 (Default) 
// set scr_tdf_hardpoint_used "15"

// Shoot down Helicopter, RPG gives double points
// 0 - 100, 40 (Default) 
// set scr_tdf_shot_down_helicopter "40"
