//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// Players on both teams need to capture the flags around the map to gain points.
// If one team controls all the flags they will received extra bonus points 
// according to the amount of flags in the map.

//******************************************************************************
// DOMINATION SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_dom_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds

//NOTE: SET THIS TO -1 FOR FTAG DOM GAME
set scr_dom_playerrespawndelay "-1"

// Number of total rounds that will be played
set scr_dom_roundlimit "3"

// Number of rounds to play before switching sides
set scr_dom_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_dom_scorelimit "0"

// Time limit for each round. Round will finish once the team limit is reached.
set scr_dom_timelimit "25"

// Seconds it will take to spawn new waves of players
set scr_dom_waverespawndelay "0"

// Which teams will see the 3D world icons flash in the game when a team is capturing a flag
// 0 = No flashing, 1 = Only for team capturing (default), 2 = Both teams see the flashing
set scr_dom_flash_on_capture "1"

// Which teams will hear the announcer's voice telling about the flag being captured
// 0 = No announcements, 1 = Only for team capturing (default), 2 = Announcements for both teams
set scr_dom_announce_on_capture "1"

// Time it will take for a team holding all the flags to receive the bonus score
// 0 = Disabled, 1-60 = Time in seconds to give bonus for all secured flags (20 is default)
set scr_dom_secured_all_bonus_time "20"

// Time it will take to capture each flag
// 5-60 = Time in seconds (10 is default)
set scr_dom_flag_capture_time "10"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_dom_teambalanceendofround "0"

// Delay time at the beginning of the round before flags can be captured.
// 0 = Disabled (default), 1-60 = Time in seconds before flags are active.
set scr_dom_flag_roundstart_disable "60"