//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Freeze Tag two teams fight each other to completely freeze the other team.
//
// The difference between Freeze Tag and Team Deathmatch is that in Freeze Tag
// players will be frozen when killed and their teammates need to unfreeze
// them to come back into the game. If a team successfully freezes all the
// players on the other side then the team wins the round.
//
// To unfreeze players their teammates will need to get close to them or point to
// them and press the USE key to give them health again (body temperature). Once the
// player reaches the maximum health he/she will be unfrozen.

//******************************************************************************
// FREEZE TAG SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// The example match below requires the winning team to score 5 victories.
// If the match reaches 4 to 4 (8 rounds) then the 9th round is 'overtime' with additional settings.

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_ftag_numlives "0"

// Number of total rounds that will be played. Does not include an overtime round, if enabled.
set scr_ftag_roundlimit "8"

// Number of rounds to play before switching sides
set scr_ftag_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 

//IN DOM VERSION KEEP THIS AT 0 AT ALL TIMES.
set scr_ftag_scorelimit "5"

// Time limit for each round. Round will finish once the team limit is reached.
// In minutes. Default 20.
set scr_ftag_timelimit "15"
//set scr_ftag_timelimit_mp_bog "1"

// Force to always use the start spawns. This will ensure that players will spawn
// always on the correct side of the map in no-crossing-sniper-type maps.
// 0 = Disabled (default), 1 = Enabled
set scr_ftag_forcestartspawns "1"

// Lets the player look around when frozen
// 0 = Disabled, 1 = Enabled (default)
//set scr_ftag_frozen_freelook "1"

// Score that will be given to the player for each 20% of health given back to frozen teammates
// Allowed values: 1-50 (default is 1)
//set scr_ftag_unfreeze_score "1"

// A player unfreezing a teammate will give one unit of health to this player this often
// Multiple players can unfreeze a single teammate. The more teammates doing the unfreeze
// the quicker the frozen player will return to the game.
// Values: 1-60000 (default is 250)
set scr_ftag_unfreeze_time "100"

// A frozen player will automatically get one unit of health this often
// 0 = Disabled, 1-60000 = Milliseconds (default is a calculated number that will 
// take exactly 1 minute for the player to unfreeze based on the max health used)
set scr_ftag_auto_unfreeze_time "0"

// Maximum distance allowed to the frozen player to be able to unfreeze
// 0 = Disabled, 75-100000 = Enabled (default is 1000)
//set scr_ftag_unfreeze_maxdistance "1000"

// Melt the iceberg to indicate the unfreeze progress
// 0 = Disabled, 1 = Enabled (default)
//set scr_ftag_unfreeze_melt_iceberg "1"

// Respawn the player on another location after being unfrozen
// 0 = Disabled (default), 1 = Enabled
set scr_ftag_unfreeze_respawn "1"

// Show the time the player has been frozen and which teammates have helped unfreeze him/her (own player name indicates auto-unfreeze units)
// 0 = Disabled, 1 = Enabled (default)
set scr_ftag_show_stats "1"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_ftag_teambalanceendofround "1"

// Time limit for the overtime period once the round time has ended but neither team has frozen all players on the other.
// 0 = No time limit, > 0 - 600 = Seconds for the overtime limit. Default 90
set scr_ftag_suddendeath_timelimit "60"

// Optional: Set this to 1 for the EMP grenade to double as a 'heat' grenade. Default 0.
// Each nade will defrost players at 1/2 the rate of a normal player defrost.
// Will work along with player defrosts and multiple nades.
set scr_ftag_emp_heatflare "1"