//**********************************************************************************
//                                                                                  
//        _   _       _        ___  ___      _        ___  ___          _             
//       | | | |     | |       |  \/  |     | |       |  \/  |         | |            
//       | |_| | ___ | |_   _  | .  . | ___ | |_   _  | .  . | ___   __| |___       
//       |  _  |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __|      
//       | | | | (_) | | |_| | | |  | | (_) | | |_| | | |  | | (_) | (_| \__ \      
//       \_| |_/\___/|_|\__, | \_|  |_/\___/|_|\__, | \_|  |_/\___/ \__,_|___/      
//                       __/ |                  __/ |                               
//                      |___/                  |___/                                
//                                                                                  
//                       Website: http://www.holymolymods.com                       
//*********************************************************************************
//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************

// Each team player spawns with a handgun with only one bullet and 3 lives. The player
// will get the victim's bullet every time he gets a kill. The game ends with 
// the last player standing on either team.

//******************************************************************************
// TEAM ONE IN THE CHAMBER SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_toitc_playerrespawndelay "-1"

// Number of total rounds that will be played
set scr_toitc_roundlimit "5"

// Number of rounds to play before switching sides
set scr_toitc_roundswitch "2"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the round limit 
set scr_toitc_scorelimit "3"

// Time limit for each round. Round will finish once the time limit is reached.
set scr_toitc_timelimit "5"

// Show enemies on the radar if the time limit is reached
// 0 = Disabled, 1 = Enabled (default)
set scr_toitc_suddendeath_show_enemies "1"

// Time limit for the overtime period once the round time has ended
// 0 = No time limit, sudden death (default), 1 - 600 = Seconds for the overtime limit
set scr_toitc_suddendeath_timelimit "0"

// Handgun to assign to the players. If more than one gun is specified the server will
// pick one randomly from the list at the start of the round.
// Allowed values: beretta_mp, beretta_silencer_mp, colt45_mp, colt45_silencer_mp,
// usp_mp, usp_silencer_mp, deserteagle_mp, and deserteaglegold_mp.
set scr_toitc_handgun "beretta_mp;colt45_mp;usp_mp;deserteagle_mp"

// Allowed specialties: specialty_null, specialty_bulletdamage, specialty_fastreload (default),
// and specialty_rof.
set scr_toitc_specialty_slot1 "specialty_fastreload"

// Allowed specialties: specialty_null, specialty_longersprint (default), specialty_bulletaccuracy,
// specialty_bulletpenetration, and specialty_quieter.
set scr_toitc_specialty_slot2 "specialty_longersprint"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_toitc_teambalanceendofround "1"