//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// MATCH OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

//******************************************************************************
// READY-UP SETTINGS
//******************************************************************************

// Enable ready-up period so players need to confirm they are ready to start the match
// 0 = Disabled (default), 1 = Enabled
// set scr_match_readyup_period "0"

// Enable ready-up period again after switching sides
// 0 = Disabled (default), 1 = Enabled
// set scr_match_readyup_period_onsideswitch "0"

// Disable the players' weapons during the ready-up period
// 0 = Disabled (default), 1 = Enabled
// set scr_match_readyup_disable_weapons "0"

// Show mod files checksum during the ready-up period to all the players
// 0 = Disabled (default), 1 = Enabled
// set scr_match_readyup_show_checksums "0"

// Interval in seconds to show the checksums to the players during the ready-up period
// Allowed values: 5-120 (defualt is 30)
// set scr_match_readyup_show_checksums_interval "30"

// Force a match start after this time even if players don't ready up
// 0 = Disabled (default), > 0 - 1440 = Time in minutes
// set scr_match_readyup_time_match "0"

// Force a round start after this time even if players don't ready up
// 0 = Disabled (default), > 0 - 1440 = Time in minutes
// set scr_match_readyup_time_round "0"

// Uses public mode. No /record match or server password missing reminders are shown.
// 0 = Disabled (default), 1 = Enabled
// set scr_match_readyup_public "0"


//******************************************************************************
// STRATEGY TIME SETTINGS
//******************************************************************************

// Activate a strategy time before each round (strategy time can be skipped if all
// the players in the server decide to bypass it)
// 0 = Disabled (default), 2.5 - 60 = Time in seconds for the strategy time
// set scr_match_strategy_time "5"

// Allow players in the server to bypass the strategy time
// 0 = Disabled, 1 = Enabled (default)
// set scr_match_strategy_allow_bypass "1"

// Show in the scoreboard with a green sign which players have bypassed the strategy time
// 0 = Disabled, 1 = Enabled (default)
// set scr_match_strategy_show_bypassed "1"

// Allow player to change directions during the strategy time
// 0 = Disabled (default), 1 = Enabled
// set scr_match_strategy_allow_movement "0"

// Value in seconds for players to get ready once strategy time is over
// Allowed values: 0.5-5.0 (default is 1.5)
// set scr_match_strategy_getready_time "1.5"



//******************************************************************************
// TIMEOUT SETTINGS
//******************************************************************************

// Amount of timeouts for each team
// 0 = Disabled (default), 1-5 = Amount of timeouts each team can call
// set scr_timeouts_perteam "0"

// Duration of each timeout (timeouts can not be canceled once called)
// Allowed values: 15-300 (default is 30)
// set scr_timeouts_length "30"

// Only the following GUIDs will be able to call timeouts (separate by semicolon). 
// This one has priority over scr_timeouts_tags (default is empty).
// set scr_timeouts_guids ""

// Players must have this tag to be able to call timeouts (separate tags with a space).
// set scr_timeouts_tags ""



//******************************************************************************
// GUID CONTROL SETTINGS
//******************************************************************************
// Checks for players' GUIDs to see if they have been registered to play the
// current tournament
// 0 = Disabled (default), 1 = Enabled (check-in mode), 2 = Enabled (control mode)
// During the check-in mode, the module will log entries starting with the string
// GCS in the games_mp.log containing the player's name and their GUID.
// In control mode, players that have not been entered in the allowed variable 
// will be disconnected from the server.
// set scr_guidcs_enable "0"

// GUIDs that have been checked-in separated by semicolon (multiple lines allowed)
// set scr_guidcs_allowed_1 ""