//******************************************************************************
//   ____                 _       __           ____               ___ 
//  / __ \____  ___  ____| |     / /___ ______/ __/___ _________ |__ \
// / / / / __ \/ _ \/ __ \ | /| / / __ `/ ___/ /_/ __ `/ ___/ _ \__/ /
/// /_/ / /_/ /  __/ / / / |/ |/ / /_/ / /  / __/ /_/ / /  /  __/ __/ 
//\____/ .___/\___/_/ /_/|__/|__/\__,_/_/  /_/  \__,_/_/   \___/____/ 
//   /_/               We make the game you play BETTER.
//                       Website: http://openwarfaremod.com/
//
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// Battle Royale is a free-for-all game. There are no friendly
// players, there are no teams, and most importanly no time to think.
// The game finishes when one player reaches the score limit or the round reaches
// the time limit.
// Players start with an empty pistol (knife only) at spawn.
// During the game random item packs appear at different locations.
// Each pack will contain ammo, weapons, attachments, perks, armor or bandages.
// Minimap and world icons show which. The specific item inside each type is unknown.
// A new primary or attachment will replace the current one.
// Three perks only. The fourth perk will replace the oldest of the three.
//******************************************************************************
// BATTLE ROYALE SETTINGS
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_br_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_br_playerrespawndelay "3.5"

// Number of total rounds that will be played
set scr_br_roundlimit "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_br_scorelimit "0"

// Time limit for each round. Round will finish once the time limit is reached.
set scr_br_timelimit "30"


// Countdown between the time the minefield locations appear and minefield activation.
set scr_br_minefields_activation_time "10" //default 10, 10-30

// Timer for how long minefields are active.
set scr_br_minefields_enabled_time "60"// default 60, 30-60