//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// MAP ROTATION
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************
// Open Warfare 2: THESE STOCK MAPS NOT SUPPORTED. BE SURE THEY ARE NOT IN YOUR ROTATION:
// mp_broadcast, mp_crossfire, mp_citystreets.
// mp_backlot may have issues with Hide and Seek gametype.
//******************************************************************************
// GAMETYPES SUPPORTED BY OPENWARFARE
//******************************************************************************
// "ass"  - Assassination (map must support Sabotage)
// "ctf"  - Capture the Flag (map must support Sabotage)
// "dm"   - Free for All
// "dom"  - Domination
// "ftag" - Freeze Tag (map must support Team Deathmatch)
// "gr"   - Greed (map must support Free for All and Headquarters)
// "gg"   - Gun Game (map must support Free for All)
// "koth" - Headquarters
// "hns"  - Hide And Seek (map must support Team Deathmatch) STILL IN PROGRESS FOR OW2!!!!
// "lms"  - Last Man Standing (map must support Free for All)
// "lts"  - Last Team Standing (map must support Team Deathmatch)
// "oitc" - One In The Chamber (map must support Free for All)
// "sab"  - Sabotage
// "sd"   - Search & Destroy
// "ss"   - Sharp Shooter (map must support Free for All)
// "war"  - Team Deathmatch
// "tgr"  - Team Greed (map must support Sabotage)
//******************************************************************************

// Default gametype used when the gametype is not specified in the map rotation
// set g_gametype ""

// Controls how many "fast restarts" of the current map should happen when the
// game ends before rotating to the nex map
// Allowed values: 0-500 (default is 0)
// set scr_eog_fastrestart "0"


//******************************************************************************
// AUTOMATIC ROTATION WHEN EMPTY
//******************************************************************************
// Controls whether the server should rotate the map if empty for a certain time
// 0 = Disabled (default), 1 = Enabled
// set scr_rotateifempty_enable "1"

// Time to automatically rotate the current map when empty
// Allowed values: 60-3600 (default is 600)
// set scr_rotateifempty_time "600"

// If there are still players (in same team) or a single player a message will be
// shown before forcing a rotate.
// Allowed values: 0-60 (default is 15)
// set scr_rotateifempty_grace_period "15"


//******************************************************************************
// MAP ROTATION OPTIONS                                                       
//******************************************************************************
// Enable map rotations based on amount of players connected to the server.
// Once enabled the server admin can add _low, _medium, or _high to the map
// rotations variables that will be automatically activated by the server based
// on the number of players connected
// 0 = Disabled (default), 1 = Enabled
// set sv_mapRotationLoadBased "1"

// Example lowload rotation. Load amounts set in others.cfg.
// set sv_mapRotation_low "gametype war map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek"

// Scramble the map rotation when the server starts
// 0 = Disabled (default), 1 = Enabled
set sv_mapRotationScramble "1"


//******************************************************************************
// AUTO-GENERATED MAP ROTATION (AUTO-GENERATED ROTATIONS WILL BE SCRAMBLED)
//******************************************************************************
// Controls whether or not the server should generate the map rotation
// 0 = Disabled (default), 1 = Enabled
// set scr_mrcs_auto_generate "0"

// Gametypes that will be used to auto-generate the map rotation (default is all the
// gametypes supported by OpenWarfare)
// set scr_mrcs_auto_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gr;gg;koth;hns;lms;lts;oitc;re;sab;sd;ss;war;tgr"

// Maps that will be used to auto-generate the map rotation (default is all the stock
// maps). Format is "mp_mapname:gametype,gametype;mp_mapname:gametype,gametype;...".
// If no gametype is listed for the map the default gametypes in scr_mrcs_auto_gametypes.
// For example, "mp_carentan;dm,war;mp_overgrown". Multiple lines are supported.
// set scr_mrcs_auto_maps_1 "mp_convoy;mp_backlot;mp_bloc;mp_bog;mp_broadcast;mp_carentan;mp_countdown;mp_crash;mp_creek;mp_crossfire;mp_citystreets;mp_farm;mp_killhouse;mp_overgrown;mp_pipeline;mp_shipment;mp_showdown;mp_strike;mp_cargoship;mp_crash_snow;mp_vacant"


//******************************************************************************
// MAP ROTATION SETTINGS
//******************************************************************************
// ATTENTION! 
//******************************************************************************
// Servers with big map rotations need to split them in several variables if
// the string containing the map rotation exceeds the 1024 characters. To do
// this please set up the rotation by using the auxiliary variables:
// set sv_mapRotation "gametype war map mp_bog map mp_farm map mp_overgrown map mp_showdown map mp_strike map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow"
set sv_mapRotation "gametype war map mp_mw2_term map mp_modern_rust map mp_sbase map mp_fav map mp_highrise map mp_kk_arena2 map mp_summit map mp_vac_2 map mp_dome map mp_kabul map mp_karachi map mp_doowood map mp_doowntown "
set sv_mapRotation_1 "gametype war map mp_fr_mgdx4 map mp_skidrow map mp_fabrika map mp_4hanoi map mp_ntown map mp_4nuketown map mp_hangareturn map mp_compact map mp_rundown map mp_dustcod4 map mp_firingrange map mp_vukovar_n"
//******************************************************************************

//******************************************************************************
// ASS -- ASSASSINATION
//******************************************************************************
//set sv_mapRotation "gametype ass map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// CTF -- CAPTURE THE FLAG
//******************************************************************************
//set sv_mapRotation "gametype ctf map mp_bog map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// DEM -- DEMOLITION
//******************************************************************************
//set sv_mapRotation "gametype dem map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// DM -- FREE FOR ALL -- DEATHMATCH
//******************************************************************************
// set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_bog map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// FTAG -- FREEZE TAG
//******************************************************************************
//set sv_mapRotation "gametype ftag map mp_bog map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// FDOM -- FREEZE TAG DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype fdom map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// GG -- GUN GAME
//******************************************************************************
//set sv_mapRotation "gametype gg map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// GR -- GREED
//******************************************************************************
//set sv_mapRotation "gametype gr map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// HNS -- HIDE AND SEEK
//******************************************************************************
// set sv_mapRotation "gametype hns map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// INF -- INFECTION
//******************************************************************************
//set sv_mapRotation "gametype inf map mp_bog map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// LMS -- LAST MAN STANDING
//******************************************************************************
//set sv_mapRotation "gametype lms map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// LTS -- LAST TEAM STANDING
//******************************************************************************
//set sv_mapRotation "gametype lts map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// OITC -- ONE IN THE CHAMBER
//******************************************************************************
//set sv_mapRotation "gametype oitc map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_bog map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// SNPR -- GHOST SNIPER
//******************************************************************************
// stock maps.
// set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

// Example sniper maps (no mirror maps)
// set sv_mapRotation "gametype snpr map mp_gonefishin map mp_land map mp_78workshop map mp_deadmanstomp map mp_fart_house_v2 map mp_cc map mp_lost map mp_el_aghielajr map mp_homeroom map mp_ovgrown map mp_village_night map mp_blackrock map mp_lgc_attic map mp_cc_night map mp_modern_mice"

//******************************************************************************
// SS -- SHARP SHOOTER
//******************************************************************************
//set sv_mapRotation "gametype ss map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// TDF -- TEAM DEFENDER
//******************************************************************************
//set sv_mapRotation "gametype tdf map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// TGR -- TEAM GREED
//******************************************************************************
//set sv_mapRotation "gametype tgr map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// TOITC -- TEAM ONE IN THE CHAMBER
//******************************************************************************
//set sv_mapRotation "gametype toitc map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// WAR -- TEAM DEATHMATCH
//******************************************************************************
//set sv_mapRotation "gametype war map mp_overgrown map mp_ovgrown map mp_overgrown map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// BR -- BATTLE ROYALE
//******************************************************************************
//set sv_mapRotation "gametype br map mp_overgrown map mp_ovgrown map mp_overgrown map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// CRNK -- CRANKED FFA
//******************************************************************************
//set sv_mapRotation "gametype crnk map mp_overgrown map mp_ovgrown map mp_overgrown map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"