//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Team Deathmatch two teams fight each other for the highest amount of kills.
// When number of lives is set to "1" then Team Deathmatch can be played as an
// elimination gametype where the team that is completely eliminated losses the
// round.

//******************************************************************************
// TEAM DEATHMATCH SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_war_numlives "0"


//Disable perks for all classes. Be sure gametype is at the end.
//Default 1. Only uncomment those set to 0.
// 0 = Disabled, 1 = Enabled (default)

// Perk 1
// set svr_perk_allow_c4_mp_war "0"
// set svr_perk_allow_rpg_mp_war "0"
// set svr_perk_allow_claymore_mp_war "0"
// set svr_perk_allow_crossbow_mp_war "0"
// set svr_perk_allow_chinalake_mp_war "0"
// set svr_perk_allow_specialty_specialgrenade_war "0"
// set svr_perk_allow_specialty_fraggrenade_war "0"
// set svr_perk_allow_specialty_extraammo_war "0"
// set svr_perk_allow_specialty_detectexplosive_war "0"

// Perk 2
// set svr_perk_allow_specialty_bulletdamage_war "0"
// set svr_perk_allow_specialty_armorvest_war "0"
// set svr_perk_allow_specialty_fastreload_war "0"
// set svr_perk_allow_specialty_rof_war "0"
// set svr_perk_allow_specialty_gpsjammer_war "0"
// set svr_perk_allow_specialty_explosivedamage_war "0"
// set svr_perk_allow_specialty_objective_mp_war "0"

// Perk 3
// set svr_perk_allow_specialty_longersprint_war "0"
// set svr_perk_allow_specialty_bulletaccuracy_war "0"
// set svr_perk_allow_specialty_grenadepulldeath_war "0" //IS THIS USED?
// set svr_perk_allow_specialty_bulletpenetration_war "0"
// set svr_perk_allow_specialty_holdbreath_war "0"
// set svr_perk_allow_specialty_quieter_war "0"
// set svr_perk_allow_specialty_parabolic_war "0"
// set svr_perk_allow_specialty_tacmask_mp_war "0"



// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_war_playerrespawndelay "-1"

// Number of total rounds that will be played
set scr_war_roundlimit "1"

// Number of rounds to play before switching sides
//set scr_war_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_war_scorelimit "0"

// Time limit for each round. Round will finish once the time limit is reached.
set scr_war_timelimit "15"

// Seconds it will take to spawn new waves of players
set scr_war_waverespawndelay "0"

// Force to always use the start spawns. This will ensure that players will spawn
// always on the correct side of the map in no-crossing-sniper-type maps.
// 0 = Disabled (default), 1 = Enabled
set scr_war_forcestartspawns "0"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
// set scr_war_teambalanceendofround "0"